Announcement

Collapse
No announcement yet.

V-Ray 6 for SketchUp, hotfix 1 is now available!

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • V-Ray 6 for SketchUp, hotfix 1 is now available!

    V-Ray 6 for SketchUp, hotfix 1 is now available!

    It can be downloaded here:
    download.chaos.com

    After installation, you will find more detailed info about the changes in the 'VRayForSketchUpReleaseNotes' file:
    Windows: %PROGRAMFILES%\Chaos Group\V-Ray\V-Ray for SketchUp\extension\
    macOS: /Applications/ChaosGroup/V-Ray/V-Ray\ for\ SketchUp/extension/

    Regards,
    Konstantin​

  • #2
    Language Localization
    • Chinese translation is implemented. This new translated version of the V-Ray UI is automatically selected when the Chinese version of SketchUp is used. Alternatively, the language can be manually changed in the following menu - Extensions / V-Ray / Language
    Improvements and bugfixes
    • Chaos Cloud is updated to its latest version
    • All host application materials now have a preview in the Asset Editor matching the one in SketchUp
    • A function that converts any V-Ray material back to a host application material is implemented. It is located in the Extensions / V-Ray / Tools menu and is called ‘Remove V-Ray Properties from Material’. A ‘Convert to V-Ray Material’ function is also available in the same menu. It can be used as an alternative to the previously available workflow
    • An alternative method to converting Host Materials to V-Ray ones is available in the context menu that appears by right-clicking such material in the Asset Editor. This action allows conversion of multiple Host materials with a single click
    • The Transfer Function of Enscape materials' Reflection Roughness map is now correctly set to None
    • A number of issues related to purging and renaming materials in specific projects are resolved
    • An issue causing rotated Enscape textures to be rendered incorrectly in V-Ray is resolved
    • An issue preventing specific vrscene file to be imported via the V-Ray Scene Importer is resolved
    • An issue preventing the import of Cosmos assets right after updating the Cosmos Browser is resolved
    • An issue causing a crash when rendering specific projects with the CUDA engine is resolved
    • Converting a Host Material to a V-Ray one no longer changes the selection in the Asset Editor
    • Automatically updating specific materials from scenes made with older V-Ray versions no longer cause migration errors
    • A new way for ordering assets in the outliner is implemented. The new default method orders items based on their type first and only then alphabetically. This avoids mixing assets of different types and improves the project organization in some situations. There is a new configuration option that controls this behavior - Advanced Settings / Configuration / Order Assets
    • An issue preventing shadow catcher materials set up using the Wrapper shader and its Matte option from being rendered with V-Ray GPU is resolved. Note that such materials saved with the beta or initial V-Ray 6 versions have to be re-created for the issue to be resolved
    • Saving and loading .lighset profiles in Light Gen is once again possible
    • The logic that orders tags in the outliner based on their names is improved. Tags using the same base name plus a number suffix are now ordered more intuitively
    • Asset and tag names are no longer spell-checked during editing
    • Creating an Asset tag now automatically selects the tag name for editing
    • An issue preventing specific library assets from being imported to the scene using drag and drop is resolved
    • An issue preventing Light Gen from working correctly after a manual modification to the Cosmos download folder is resolved. Note that under no circumstances should the user alter the contents of this folder
    • Copying colors by drag and dropping one color slot into another no longer produces an imprecise result
    Vision
    • Procedural clouds support is implemented
    • Clouds animation support is implemented
    • A cap of 60 frames per second is reintroduced to Vision’s frame rate

    Comment

    Working...
    X